In most of these cases, we don’t actually own these things. That’s the broader idea at play here, not to mention one weirder thing about the digital age. post-delisting is acquiring a PS4 with the game still installed on its hard drive. But forcing people interested in maintaining anything close to a complete record of gaming’s past to illegally download something is, frankly, ridiculous. And technically, with piracy they will continue to. Like Ubisoft’s Scott Pilgrim or, perhaps most infamously, Konami’s P.T., there’s plenty of evidence online and anecdotally - that these games did exist. The studio which developed it, Sega Studios Australia, closed shortly after completion of the game, too - it’s almost the project never existed. With its license expired, Castle of Illusions existence has effectively been blotted from the publisher’s records. The situation is not great for Sega, either. Where in the company’s vast departmental structure does this even go now? (If you previously bought the game you can still download it again only newcomers are out of luck.) Its case is a weird one in particularly too, since Disney has also shuttered its own interactive gaming division. It sucks for fans, because anyone who might’ve been interested in Castle of Illusion, including possibly a high number of people who weren’t aware of it before news surfaced, can no longer play the game. How do you give a photo credit to something stuck in legal limbo? Castle of Illusion is just one game, so who cares, right? But the fact remains that every game that gets delisted means more of the history’s medium is lost. This is hardly a new trend for the game industry, which regularly sees games removed from various digital distribution platforms for a variety of reasons, often owing to rights-related issues. (Also, the game’s fluid platforming is a pretty hard loss look at that animation.) The title’s delisting from PSN, the Xbox store, and Steam was probably easy to miss among the hubbub of PAX West, but regardless of whether you care about the game itself, pulling it from the market completely is bad for the industry.Īs is usually the case with these events, the delisting happened because Sega’s publishing agreement expired, and for whatever reason the company didn’t seek to renew it, despite its lineage - the 1990 Genesis original was a classic - or the fact that it stars the most iconic cartoon character of all time. More info GenreĬastle of Illusion is a complete re-imagining of the 1990 Mega Drive/Genesis side-scrolling adventure featuring new gameplay mechanics.Sega’s 2013 remake of Castle of Illusion starring Mickey Mouse was recently removed from all digital platforms. This review was conducted using the Xbox 360 version of the game. The controls do need some work, but while Castle of Illusion is high on mechanic problems, it's even higher on whimsy. Even if you hold no affinity for the original title, this version will likely make you nostalgic for something.Ĭastle of Illusion is a solid remake all-around, offering a unique vision of the core design that will give fans something fresh to delve into while modernizing the experience for newcomers. He has the ability to make music that's simultaneously playful and grandiose, and his work here is magnificent. Even better, Sega employed Grant Kirkhope, who wrote the music for games like Banjo-Kazooie and Donkey Kong 64, to remaster Castle of Illusion's soundtrack. The completely redesigned hub world, which has Mickey exploring a witch's castle and using amassed collectibles to unlock doors, feels like something out of a Nintendo 64 game. The game also succeeds in feeling like a faithful homage not just to the Genesis original, but to old-school platformers as a whole. On the other hand, it certainly never runs out of steam along the way. On one hand, Castle of Illusion won't last you very long. That the game can be completed in less than three hours is both a curse and a blessing. The game also leaps from one eye-catching set piece to the next-outrunning a giant apple here, swimming through an ocean of tea there-so quickly that it's never dull. But the game finds its rhythm in a big way during the game's last few levels, when you must outmaneuver enormous books and mace-wielding suits of armor. "Castle of Illusion won't last you very long."įor a while, Castle of Illusion's primary source of challenge is wrestling with the controls.
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